Sabaki is a very simple and functional Go simulator and editor that allows you to play and improve your knowledge of the game by analyzing specific moves and strategies. Simulate strategies and situations with a responsive editor On the other hand, at least it’s very simple to learn, even if you may never manage to become a master. As it happens, the game itself has very simple rules, but there are so many possible moves and situations that, as a whole, Go becomes incredibly complex. My above feedback is from considering your situation as analogical to playing with a strong human, but it is possible that there actually are notable differences that I cannot see or think of.Go is one of the most complex and simple games ever invented, which is a bit of a conundrum.
Additionally, in even games you sometimes need to know how to create complications when you’re behind and this is something you really cannot learn while playing handicap games as black. In an even game, you need to know how to keep a whole-board balance, and so the general way of thinking is quite different from handicap games. If you have 9 or 8 handicap stones at the start, you can make significant concessions during the game and still win easily. What I would be careful about is the phenomenon that playing a lot of high-handicap games as black can systematically shift your playing style to become too defensive. As you get better at defeating the AI, however, you will gradually reduce the handicap and learn techniques more relevant to even games. The downside is in the ‘particular’ word: high-stone handicap games feature notably different situations from even games, and therefore the sequences that you learn in high-stone handicap games will not always translate well to even games. I think the setting works in that it gives you an idea on how a strong player would play in particular local situations. Playing the AI with a high handicap is probably analogical to playing a strong human with a high handicap, although after the game you don’t hear the human’s comments but instead get to check the AI’s reading. What are your experiences or thoughts on using these new breeds of open AI's in your go training regime? There seem to be tangible benefits to this type of training, but are there any pitfalls or drawbacks? But I'm worried that I shall develop bad habits from too much play vs.
I try to balance this AI play with faster games on OGS/IGS to get some repetition in, and my conclusion after this week of 'KataGO Kata' is that it has improved my play. So the moves that are played against me in these games are good moves, thus I'm constantly being shown proper ways to play, and punish weak/slack moves that I play. My thinking behind it is that KataGo is strong and plays well. In the reviews I try to focus on the direction play, not so much the sequences that the AI suggests. So far I have gone from not beating katago even with 9 stone handicap, to now beating KataGo with only 8 stones in only 1 week of playing a single slow game against katago a day and reviewing it.
And inspired by this I have been playing alot of handicap games versus KataGo. In martial arts there are often set forms that are practiced, Kata. With how accessible strong AI are, is it worth it to play handicap games against them as a way to get better?